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page updated July 8, 2011

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Educational Packages

LEARNING SITES interactive educational packages are exciting and innovative teaching tools.  They give students and teachers an opportunity to have a near firsthand experience of what life in the ancient world might have been like.  By exploring our virtual worlds and accessing linked 3D virtual artifacts, problem-solving tasks, background information, and 2D images, pupils of all ages learn about geography, history, economics, construction techniques, architectural styles, and archaeological methods and theories.

LEARNING SITES educational materials are created with careful attention to curriculum guidelines published by many of the fifty states and the Canadian provinces.  Our educational packages also meet the guidelines established by the Virtual Reality and Education Laboratory of East Carolina University for the use of virtual reality in the classroom.  Our packages typically include Teacher Guidebooks with detailed lesson plans and hints for using virtual reality as a teaching tool, Student Workbooks for problem-solving tasks, and virtual ancient worlds built to rigorous scholarly standards using the most up-to-date information. 

For Example
House of Many Colors, Olynthus
House of Many Colors, Olynthus, Greece
Vari House
Vari House, Attica, Greece
Our past package Ancient Greece: Town & Country compared daily life in an ancient Greek townhouse with life in an ancient farmhouse (both of the Hellenistic period).  This package was an extension of the award-winning Vari House educational package (it is no longer available for schools).

Assyrian palace complex at Til Barsip, Syria

Our educational package exploring the palace, Lion Gate, and temple at Til Barsip was specially created to integrate into existing classroom activities.

Digital Excavation Reports

Archaeologists, often stymied by the inability to disseminate all their excavated data or frustrated by the high cost of publishing color images, are turning to us to help them create all-digital excavation reports, visualizations for interim Websites, and preliminary or supplemental DVDs. 

LEARNING SITES will integrate and publish all your excavated evidence, analyses, images, databases, and even notebook pages as a comprehensive, hyperlinked, electronic monograph.  We will collaborate with you to help you understand your evidence in full three dimensions, which has proven to offer significant new insight into site history, architectural chronology, and cultural activities. 

LEARNING SITES also will produce stunning 2D and 3D visualizations of your artifacts, structures, or complete sites that will assist you to prepare your material for publication, for teaching, or for conference presentations.

For Example
House A, Tsoungiza, model of the exterior
Tsoungiza, Ancient Nemea, Greece,
a Neolithic-Bronze Age settlement
This electronic publication will include all the data from the excavations, virtual reality re-creations of the trenches with 3D artifacts in their excavated contexts, and a searchable database linked to virtual worlds, photos, drawings, and text.

Nimrud, Central Palace Area
various kings
9th-8th centuries BCE
This all-digital publication will include all the unpublished data from the excavations, field notebook data, linked virtual worlds, and all the photos and drawings taken during the dig seasons.

Interactive Research Resources

LEARNING SITES creates scholarly research materials from data generated by archaeologists, architects, and art historians to help resolve complex hypotheses.  We work closely with experts on each site, painstakingly sifting through excavated data, early travelers' drawings and descriptions, and recent analyses to create massive reports that use virtual reality as the visual index to all the information.   Normally published on DVD and/or using the Internet, these compendia offer a single resource for research on individual sites or large buildings.

LEARNING SITES' virtual reality re-creations of sites, buildings, and individual artifacts allow researchers to understand complex settlements in ways impossible using traditional visualization techniques.  Working directly with archaeologists to build our interactive 3D environments has led to many new insights into such subjects as ancient construction techniques, the function of spaces, and the understanding of decorative programs too cumbersome to study using conventional means.

For Example
Northwest Palace, model of the Great Northern Courtyard
Northwest Palace
of Ashur-nasir-pal II, Nimrud, Assyria
9th century BCE
Temple of Mut, model of the exterior
The entire site of
Gebel Barkal, Nubia
early 7th century BCE
Acropolis, Athens, 5th century BCE
The Acropolis
Athens, Greece
5th century BCE

Tell Brak, Syria
3rd millennium BCE

Museum Displays

We put objects on display back into digital re-creations of their original cultural contexts.  Our displays can inform the public about the exhibition as a whole.  We can even dazzle visitors with life-size rear-projected ancient spaces with characters that move as visitors move.   From continuously running animations on high-quality DVDs to fully interactive virtual reality kiosks, museum exhibitions can be enhanced and visitor numbers increased through the addition of accurate, detailed, and high-resolution multimedia solutions created by LEARNING SITES

Our displays explain, educate, and enthrall visitors of all ages. 

For Example
 Funerary Chapel of Ka(i)pura
Saqqara, Egypt
c.2415-2298 BCE
This museum display toured the United States for over two years with a large exhibit of objects from the University of Pennsylvania Museum of Archaeology and Anthropology. 
Paliké, Sicily
Paliké, Catania, Sicily
hestiaterion (dining hall)
5th century BCE
The hestiaterion virtual world is being displayed at the excavation site visitors' center for public access.

Northwest Palace
of Ashur-nasir-pal II, 
9th century BCE
Two museum installations at the Hood Museum of Art (on display throughout 2006) and the Williams College Museum of Art (on display from 2010) proved highly successful, integrating high-resolution flyovers with interactive virtual reality.
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